SpotRacers
2020 - now
Technical Artist
3D Artist
Unity
C#
Blender
Python
Working on SpotRacers I have been in charge of making assets. All the way from making the models to implementing them in the game, making shaders, and making editor tools for setting them up. As such I have had a broad Techincal artist role. I have primarily worked on Cars, Tracks, Accessories and Optimization, but many other things as well.